This article was an interesting and thought provoking look at the intricate details that go into design.And, most importantly, how we can design things to show the reader what we want to show. Firstly, what is the importance of the direction of text?
Is higher importance placed upon words that are to the
Left
or words that are on the
Right.
The author seems to think there is a hierarchy of importance for information starting with left and going to the right. Due to this he suggest that as designers we place information we want the viewer to think is the most important on the left. The same goes for top to bottom, top information being more important than bottom.
Next, he discusses how to make certain items seem larger or smaller, and how that can affect the viewer of the artist. This can help to visually communicate the importance of something, which can become a problem when you have something that is in between big and small.
This information is helpful when deciding how to arrange information to portray a message, which is the most important aspect of design.
THE HERESY OF ZONE DEFENSE
© 1995, by Dave Hickey
© 1995, by Dave Hickey
The second article I read today, relates basketball to fine art. Honestly that;s all I can get out of it, because it seems to end the comparison at; the rules of basketball are liquid and encourage creativity, while the rules of fine art are more stringent.
I almost have to disagree with this theory. I think that fine art does follow rules (or patterns) but I do not think they stringent or never evolving. I think, similar to basketball, as soon as a move is seen by another player/ artist it can be copied and repeated until it almost becomes a new law. There was a first person to draw an abstract flower, a first person to score from a layup, and now those techniques or "plays" have been copied and repeated so much that it takes more than just a layup and more than just an abstract flower to wow the viewer.
WELSCHER
The last article is about the difficulties that go into animating a face. This is something I can sympathize with, as someone who has attempted to draw a face before. I think it is very interesting to think about the light coming from within the face. Compared to thinking about that, the light on the outside of the face is significantly less difficult.
The hardest thing about capturing a face and portraying on a screen, is capturing the emotion within the face. Which is what the author describes when discussing the light from within the face. This is something I agree with, but have found that luckily, using context clues the emotions of the face can be read by the viewer. Take Yoda in the original Star Wars movies, his facial expressions are very hard and often unreadable without the context clues of the situation he is in. So, despite the difficulty that creating a human face entails, there is a bonus that the human face has predictable responses to common situations. This is a huge help to designers.
The hardest thing about capturing a face and portraying on a screen, is capturing the emotion within the face. Which is what the author describes when discussing the light from within the face. This is something I agree with, but have found that luckily, using context clues the emotions of the face can be read by the viewer. Take Yoda in the original Star Wars movies, his facial expressions are very hard and often unreadable without the context clues of the situation he is in. So, despite the difficulty that creating a human face entails, there is a bonus that the human face has predictable responses to common situations. This is a huge help to designers.
No comments:
Post a Comment